freelance scripter bali — gmt+8

hi, i'm uriel.

an intermediate roblox scripter with over 4 years of experience building custom gameplay systems and mechanics.

i can do any sort of scripting work if you give me reasonable time and don't rush the process. i take commissions only — no long-term contracts or equity roles.

uriel avatar
fig. 1 — @uriellite
things i work with:
simulators user interfaces combat systems raycasting datastoring advanced pathfinding tweenservice optimization
commissions only no long-term contracts discord: uriellite youtube: @uriellite 4+ years roblox development clean modular luau
01 / selected work

things i've scripted.

a collection of gameplay systems, abilities, and mechanics built in luau. all recorded live in roblox studio.

r15 combat system demonstration
watch video ↗
01
combat hitboxes r15

r15 combat system

a responsive melee combat framework with spatial query hitboxes, combo timing, stun states, and clean client-server replication.

tower defense game demonstration
watch video ↗
03
pathfinding waves ai

tower defense game

core tower defense loop featuring pathfinding waypoint navigation, enemy wave spawning, grid tower placement, and targeting logic.

rng-type game demonstration
watch video ↗
04
simulators datastores ui

rng-type game

luck roll mechanics built with weighted probability tables, smooth rolling animations, aura attachments, and profile saving.

web-swing system demonstration
watch video ↗
05
physics raycasting movement

web-swing system

physics-based web-swinging mechanics with raycast anchor detection, momentum conservation, procedural body tilt, and camera damping.

02 / specialties

what i script.

i take on freelance scripting commissions across these specific areas. every system is written cleanly so you don't run into issues down the road.

01
simulators
core progression loops, currency collection, multipliers, rebirth setups, and pet hatching systems.
02
user interfaces
clean client-side ui scripting, animated menus, inventory screens, and responsive layouts across pc and mobile.
03
combat systems
reliable hitbox detection, combo attacks, weapon logic, cooldowns, and server-side hit validation.
04
raycasting
custom projectile physics, gun mechanics, laser beams, line of sight detection, and surface alignment.
05
datastoring
safe player data saving, session locking, inventory persistence, and anti-loss backup structures.
06
advanced pathfinding
intelligent npc movement, dynamic obstacle avoidance, custom patrol routes, and mob chase behavior.
07
tweenservice
smooth procedural ui transitions, camera cutscenes, dynamic part motion, and visual juice.
08
optimization / bug fixes
finding and fixing lag, tracking down memory leaks, and cleaning up messy or broken scripts.
03 / process

how commissions work.

straightforward and simple. here is how i take a commission from idea to finished delivery.

step 01

scope

you tell me what you need built and how you want it to work. i ask a few questions to make sure i understand every detail, then i give you a clear price and timeframe before i begin.

step 02

build

i code the systems in modular luau. i test everything myself in roblox studio under latency to make sure replication is smooth and it doesn't break when unexpected things happen.

step 03

deliver

i send over the place or model file (.rbxl / .rbxm), walk you through how to configure it in your game, and stay available to fix any bugs that come up after delivery.

04 / contact

have a system in mind?

send me a message on discord to discuss your project. i will let you know honestly if i can take it on.

discord uriellite
youtube @uriellite ↗
terms commissions only
location bali, gmt+8