r15 combat system
a responsive melee combat framework with spatial query hitboxes, combo timing, stun states, and clean client-server replication.
an intermediate roblox scripter with over 4 years of experience building custom gameplay systems and mechanics.
i can do any sort of scripting work if you give me reasonable time and don't rush the process. i take commissions only — no long-term contracts or equity roles.
a collection of gameplay systems, abilities, and mechanics built in luau. all recorded live in roblox studio.
a responsive melee combat framework with spatial query hitboxes, combo timing, stun states, and clean client-server replication.
a procedural summon ability with custom raycast beam physics, camera shake, visual effects, and server-calculated damage.
core tower defense loop featuring pathfinding waypoint navigation, enemy wave spawning, grid tower placement, and targeting logic.
luck roll mechanics built with weighted probability tables, smooth rolling animations, aura attachments, and profile saving.
physics-based web-swinging mechanics with raycast anchor detection, momentum conservation, procedural body tilt, and camera damping.
i take on freelance scripting commissions across these specific areas. every system is written cleanly so you don't run into issues down the road.
straightforward and simple. here is how i take a commission from idea to finished delivery.
send me a message on discord to discuss your project. i will let you know honestly if i can take it on.
uriellite